====== Publications from the Hi5 Lab ====== //The Walls Are Closing in: Postural Responses to a Virtual Reality Claustrophobic Simulation//\\ H Chander, HR Freeman, CM Hill, CR Hudson, A Kodithuwakku, NK Sachini, AJ Turner, JA Jones, AC Knight\\ Clinical and Translational Neuroscience, 2022\\ \\ //Advancing tangible augmented game objects for use in a golf swing, self-service training environment: Report of Work-in-Progress with a Multidisciplinary Emphasis//\\ A Luczak, JA Jones, R Burch, J Barlow, P Nelsen, SM Grice, M Taquino, M Duclos, C Morgan\\ 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022\\ \\ //EEG Electrode Localization Using Off-the-shelf Virtual Reality Systems//\\ Z Garris, M Pettus, D Molsbarger, H Chander, JA Jones\\ Mississippi Academy of Sciences Proceedings, 2022.\\ \\ //The Influence of Optical Flow on the Perception of Impossible Spaces in Virtual Reality//\\ D Devenney, H Chander, JA Jones\\ Mississippi Academy of Sciences Proceedings, 2022.\\ \\ //Perception of Target Eccentricity and Depth in Virtual Reality//\\ J Hopper, DM Krum, JA Jones\\ Mississippi Academy of Sciences Proceedings, 2022.\\ \\ //EEG Electrode Localization Using Off-the-shelf Virtual Reality Systems//\\ Z Garris, M Pettus, D Molsbarger, H Chander, JA Jones\\ Mississippi Academy of Sciences Proceedings, 2022.\\ \\ //Bacterial Load of Virtual Reality Headsets//\\ B Creel, CJ Rinz-Jones, A Jones, C Jackson\\ 26th ACM Symposium on Virtual Reality Software and Technology, 2020\\ \\ //Asymmetric Effects of the Ebbinghaus Illusion on Depth Judgments//\\ H Finney, JA Jones\\ IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020.\\ \\ //Latency Detection and Illusion in a Head-Worn Virtual Environment//\\ C Roth, E Luckett, JA Jones\\ IEEE VR Conference Workshop on Perceptual and Cognitive Issues in AR, 2020.\\ \\ //Unified Library for Dependency-graph Reactivity on Web and Desktop User Interfaces//\\ JPO Marum, HC Cunningham, JA Jones\\ Proceedings of the 2020 ACM Southeast Conference, 2020.\\ \\ //Dependency Graph-based Reactivity for Virtual Environments//\\ JPO Marum, HC Cunningham, JA Jones\\ IEEE VR Conference Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2020.\\ \\ //Chapter 30: A Tinkerer's Perspective on VR Displays//\\ JA Jones\\ VR Developer Gems, 2019.\\ \\ //A Prototype Visualization Tool for Hurricane Flood Simulations in Virtual Reality//\\ K Tran, Y Zhang, Y Jia, JA Jones\\ IEEE SoutheastCon, 2019.\\ \\ //A Comparison of Gait Measurement Methods//\\ JA Jones, T Phan\\ IEEE SoutheastCon, 2019.\\ \\ //Effects of Horizontal Field of View Extension on Spatial Judgments in Virtual Reality//\\ W Panlener, DM Krum, JA Jones\\ IEEE SoutheastCon, 2019.\\ \\ //Towards a Reactive Game Engine//\\ JP Marum, JA Jones, CH Cunningham\\ IEEE SoutheastCon, 2019.\\ \\ //Latency Measurement in Head-Mounted Virtual Environments//\\ JA Jones, E Luckett, T Key, N Newsome\\ IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2019.\\ \\ //Metrics for the Evaluation of Tracking Systems for Virtual Environments//\\ E Luckett, T Key, N Newsome, JA Jones\\ IEEE VR 2019 Workshop on Novel Input Devices and Interaction Techniques, 2019.\\ \\ //Optical and Neural Properties of Vision as Applied to Virtual Reality//\\ JA Jones\\ IEEE VR 2019 Workshop on Neuroscience & Virtuality, 2019.\\ \\ //Field of View and Forward Motion Discrimination in Virtual Reality//\\ JE Hopper, H, Finney, JA Jones\\ IEEE VR 2019 Workshop on Neuroscience & Virtuality, 2019.\\ \\ //Orientation Perception in Real and Virtual Environments//\\ JA Jones, JE Hopper, MT Bolas, DM Krum\\ IEEE transactions on visualization and computer graphics (IEEE TVCG), 2019.\\ \\ //The Depth Light//\\ M McMillian, H Finney, JE Hopper, JA Jones\\ IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018.\\ \\ //Vertical field of view extension and walking characteristics in head-worn virtual environments//\\ JA Jones, DM Krum, MT Bolas\\ ACM Transactions on Applied Perception (TAP), Volume 14, Issue 2, 2016.\\ \\ //Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction//\\ JP Marum, JA Jones, HC Cunningham\\ Proceedings of the Eurographics Symposium on Virtual Environments, 2016.\\ \\ //Real-Time Marker Tracking with Microsoft Kinect//\\ A Gunter, A Robb, JA Jones\\ Proceedings of the Eurographics Symposium on Virtual Environments, 2016.\\ \\ //A schematic eye for virtual environments//\\ JA Jones, D Edewaard, RA Tyrrell, LF Hodges\\ 2016 IEEE Symposium on 3D User Interfaces (3DUI), 221-230\\ \\ //Correction of geometric distortions and the impact of eye position in virtual reality displays//\\ JA Jones, L Cairco Dukes, DM Krum, MT Bolas, LF Hodges\\ 2015 International Conference on Collaboration Technologies and Systems (CTS), 77-83\\ \\ //Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual//\\ environment\\ E Ebrahimi, BM Altenhoff, CC Pagano, SV Babu, JA Jones\\ Virtual Reality (VR), 2015 IEEE, 171-172\\ \\ //Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments//\\ E Ebrahimi, B Altenhoff, L Hartman, JA Jones, SV Babu, CC Pagano, …\\ Proceedings of the ACM Symposium on Applied Perception, 103-110\\ \\ //The effect of eye position on the view of virtual geometry//\\ JA Jones, DM Krum, M Bolas\\ Virtual Reality (VR), 2014 iEEE, 87-88\\ \\ //Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces//\\ JA Jones, L Cairco Dukes, M Bolas\\ Virtual Reality (VR), 2014 IEEE, 85-86\\ \\ //Peripheral stimulation and its effect on perceived spatial scale in virtual environments//\\ JA Jones, JE Swan, M Bolas\\ Visualization and Computer Graphics, IEEE Transactions on 19 (4), 701-710\\ \\ //Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments//\\ JA Jones, EA Suma, DM Krum, M Bolas\\ Proceedings of the ACM Symposium on Applied Perception, 119-119\\ \\ //Improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone//\\ JA Jones, JE Swan II, G Singh, S Reddy, K Moser, C Hua, SR Ellis\\ Proceedings of the ACM Symposium on Applied Perception, 11-16\\ \\ //Depth judgments by reaching and matching in near-field augmented reality//\\ G Singh, JE Swan, JA Jones, SR Ellis\\ Virtual Reality Short Papers and Posters (VRW), 2012 IEEE, 165-166\\ \\ //Peripheral visual information and its effect on distance judgments in virtual and augmented environments//\\ JA Jones, JE Swan II, G Singh, SR Ellis\\ Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics\\ \\ //Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented\\ environments//\\ JA Jones, JE Swan, G Singh, SR Ellis\\ Virtual Reality Conference (VR), 2011 IEEE, 215-216\\ \\ //Depth judgment tasks and environments in near-field augmented reality//\\ G Singh, JE Swan, JA Jones, SR Ellis\\ Virtual Reality Conference (VR), 2011 IEEE, 241-242\\ \\ //Depth judgment measures and occluding surfaces in near-field augmented reality//\\ G Singh, JE Swan II, JA Jones, SR Ellis\\ Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization\\ \\ //Depth judgment measures and occluders in near-field augmented reality//\\ G Singh, JE Swan II, JA Jones, L Lin, SR Ellis\\ Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization\\ \\ //The effects of continued exposure to medium field augmented and virtual reality on the perception of egocentric\\ depth//\\ JA Jones, JE Swan II, G Singh, J Franck, SR Ellis\\ Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization\\ \\ //The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception//\\ JA Jones, JE Swan II, G Singh, E Kolstad, SR Ellis\\ Proceedings of the 5th symposium on Applied Perception in Graphics and Visualization\\ \\ //Egocentric depth judgments in optical, see-through augmented reality//\\ JE Swan II, A Jones, E Kolstad, MA Livingston, HS Smallman\\ IEEE Transactions on Visualization & Computer Graphics, 429-442\\